Can A Computer Make You Cry?

I started life on a TI-99/4A. After a year or so I sold it and got what I considered my first “real” computer, the just-released Apple //c in the first half of 1984. (No offense to TI-99 aficionados intended.) In that time, the most compelling home computer game studio was Electronic Arts. Back then they spoke of their developers as “software artists” and produced a series of ads that depicted them as rockstars. Their game packaging even looked like an LP sleeve. I recall those ads well and they fed into the mythos that was the Electronic Arts game studio. I had so much fun with Archon, Pinball Construction Set, Music Construction Set, and Seven Cities of Gold in those days it’s silly.

I recall the ads in magazines of the time. EA was such a great force in the home computing scene back then. Neil Young of major iPhone game studio ngmoco often speaks of those heady days of garage programmers and true, indie, creative gamemaking.

Three or four years ago I decided I really wanted to grab one of the EA rockstar / “We See Farther” / “Can a video game make you cry” ad posters for the wall of my own personal Byte Cellar. I looked high and low for quite a while, but found none. Until, one day, I learned that a regular on the Macintosh IRC channel I’ve frequented for the last 11 years had just such a poster. I attempted to purchase it from him repeatedly, but he never wanted to sell.

Until recently.

Thankfully, he was willing to part with the poster. I jumped at the chance. The poster came as a fold-out in the November 1983 issue of Electronic Fun with Computers and Games magazine. He sent me the poster and the magazine it came with.

I was quite happy to finally have acquired said poster and was quick to get it framed and hung on the wall. It was several weeks before I took a look at the included magazine, however. But the magazine, it turns out, might be the biggest treasure of all.

I mentioned that I started out on the TI-99/4A. It was my first computer and the one on which I learned BASIC. I used to buy this or that computer magazine at random, hoping to find a TI-99 game to type in and play. I was 11, way back when.

One day I bought this magazine that had a pretty solid side-view shooter involving aircraft and an aircraft carrier. It was known as Pearl Harbor by Jerry Hunter. I was quick to type it in, save it on tape, and spend hours enjoying its arcade action. Good times, way back when.

Imagine my surprise when I began thumbing through the pages of the magazine sent to me by this IRC pal and recognizing articles and advertisements. And right there, at the end, was the program listing for Pearl Harbor. This is that magazine — the only issue of that particular magazine that I ever purchased — which contained the game I so enjoyed in my meager, early days of computing, back when typing it in was half the fun. [ Update: In October 2017 I made a post with far more detail about Pearl Harbor — I even contacted the author for a chat! ]

I paid dearly for said magazine and poster, but feel it was well worth it. I consider the pair to be one of my most precious retro finds. It seems it’s all about getting back to those golden days. Here, it seems, I struck a goldmine of nostalgic bliss.

Posted in Gaming, TI-99 | Tagged , , , , | 4 Comments

Interesting Computer Ads From 25 Years Ago

Every so often I’ll grab a computer magazine from days past off my shelf at random and thumb through it while waiting on a download. Just the other day I did so and ended up with the June 1983 issue of Creative Computing magazine. It’s a great issue that took me back to my very early days dabbling with computers (I got my first computer for Christmas 1982).

One of the most interesting aspects of this magazine is the collection of advertisements over 25 years old. From the overall style, to the products themselves, these ads provide a true glimpse into a whole other era of technology.

I’ve scanned a few of the more interesting ads found in the issue. Have a look, and I hope you enjoy.

Posted in Multi-Platform | 4 Comments

Right Now, I’m All About the Amiga (Again)

So, I got my first back Amiga in 1985. October 1985. I bought the first Amiga sold in Virginia (USA). I loved it.

I sold it not too long after, but that was just because of a youthful brainfart. In the following years I grabbed a number of other Amigas and enjoyed the innovation that they offered. The Amiga was so far ahead of its time it was ridiculous. And Commodore management along with good ole’ Irving Gould were quite inept enough to drive the company to bankruptcy in 1994. (Read about it.) The tech world’s loss, it was.

And, so, the Amiga has always had a special place in my heart. I’ve long owned an Amiga 2000 and a towered Amiga 1200 ‘060, both of which are great for games and demos, but as I have no modern graphics card for either, they’ve been nothing close to “serious computers” to me. But I’ve certainly had fun with them.

As both of my regular readers surely know, I spend a fair bit of time scanning eBay’s vintage computer areas looking for must-haves. A few weeks back, while browsing the site, I saw a near-mint Amiga 1000. I’d long wanted a really clean A1000 to add to my collection, but they’re really not somehing you come across. (I purchased a used A1000 back in 1994 — 15 year ago — and it looked like it had been found in a bog.) So, I laid down $350 or so and it became mine. And it turned out to be an excellent and rare find. It really is like new.

This got me into the Amiga frame of mind in a way I’ve not been in more than 20 years, give or take. I’ve been spending lots of time in the Amiga.org and AmigaWorld.net forums lately, and it was there that I learned about the SAMiga. That is to say, the AMCC 440EP SoC-based PowerPC motherboards manufactured in Italy and capable of running PowerPC Linux and, more interestingly, AmigaOS v4.1.

Developed by ACubed Systems, the SAM440ep boards are rather modest in power as compared to modern Macs and PCs, but are the only computers currently in production that are capable of running the current Amiga operating system, AmigaOS 4.1.

In recent years I had toyed with the idea of adding a PCI bus-board to my towered Amiga 1200 ‘060 in order to be able to run the latest Amiga operating system with a proper, modern video card, but the cost and somewhat cumbersome overall nature of such a setup kept me from going down that road. And, a few years back I even spent a full day trying to track down a reasonably priced AmigaOne system on which to do the modern Amiga thing (right after production of those boards had ceased), but it didn’t pan out.

But now, here I am, the envy of many a long-time Amiga faithful, with the latest Amiga iron. But, as I mentioned, not such powerful iron as compared to modern machines. The board I purchased (from AmigaKit) is the SAM440ep-Flex based around a PowerPC 440 CPU running at 733MHz, overclocked (quite safely, in the factory) from 667MHz. That’s roughly equivalent to a typical 700MHz G3, I gather. (Note, the AmigaOne boards used actual G3s and G4s.) Not a powerhouse, but let’s remember that the first Amiga ran a preemptive multitasking operating system in 256K of RAM on a 7.16MHz 16/32-bit 68000 CPU. I’ve fitted the system with 512MB of RAM and a PCI Radeon 9250 128MB graphics card, the most advanced card currently supported by AmigaOS 4.1.

It’s been a lot of fun getting the SAMiga up and running. It’s certainly not a process without its hitches, but in a way that’s part of the fun. You see, the thing that pushed me over the line into getting the new Amiga was one particular paragraph at the end of Jeremy Reimer’s ArsTechnica review of AmigaOS 4.1.

Whatever the ultimate fate of AmigaOS, it has been a privilege and a joy to use it. I still use my AmigaOne on a daily basis, and consider it my “fun computer.” Whenever Windows or OS X annoys me, it’s right there, fast and friendly and accessible. It feels like a personal computer in ways that computers haven’t felt like in over a decade.

The appeal of a modern computer that feels like a “personal computer” was too much to resist. After all, when the era of “personal computers” dried up, so did that magic that was learning the ins and outs of a system that you had chosen to truly make part of your life. Back then most every computer was its own situation — OS, hardware — it was all proprietary and specific to the box. Things were a lot more fun way back when, and my new SAMiga is giving me a lovely, daily fix of “how things used to be.”

It’s certainly not for everyone, but if this little adventure gives you a tingle, maybe you too should make an Amiga part of your life.

Oh, and this entire post was created using my SAMiga. :-)

Posted in Amiga | 9 Comments

‘MYST’ for the iPhone and iPod touch Hits the App Store

I apologize for the lack of posts of late. I’ve been focusing enormous energies towards Touch Arcade, the iPhone game review site that I run with Arnold Kim of MacRumors (and now Eli Hodapp). It’s rather taxing work, given the traffic in the App Store. Apple recently saw the billionth iPhone app download and there’s no sign of things slowing down. The Newton’s gone, but it looks like, at present, Apple has the most compelling PDA on the market. Go figure.

One of the most recent and notable games we’ve seen hit the App Store is the iPhone port of Cyan’s 1993 release, MYST. As regular readers are aware, I’m a huge MYST fan. I played and solved the game in 17 hours across a rainy Saturday and Sunday with my then-girlfriend, Molly. It was, and is, an amazing game. I consider it to be one of the five best games I’ve ever played.

MYST for the iPhone [App Store] is, well, MYST…for the iPhone. The touch interface in this version is great and I’m thrilled that a new generation of gamer will be more easily able to experience the magic that is MYST. Not long ago, I purchased the game for the PSP, but, of course, I never have it with me and so my efforts to relive the magic floundered. That is soon to be corrected, as I go nowhere without my iPhone (I feel truly naked without it) and will finally have the opportunity to again work through the game, here 15 years later.

See our Touch Arcade MYST gameplay video and release story.

If you have an iPhone or iPod touch and have or have not experienced this game, you owe it to yourself to pick it up. MYST is gaming excellence. Yesterday, and today.

Posted in Gaming | Leave a comment

The Woz on Dancing with the Stars

Steve Wozniak, co-founder of Apple, was on “Dancing with the Stars” last night.

And he danced. And he wore a pink boa.

Enough said.


[ Full HD version | Low Bandwidth version ]

Entertainment News provides a little background. This guy is a machine.

Posted in Just Rambling | 1 Comment

Happy 25th Birthday, Macintosh!

On this day twenty five years ago, January 24th, 1984, Apple introduced the Macintosh personal computer to the world. It was the first computer sporting a graphical user interface that was remotely affordable to individuals. (Apple’s Lisa, which preceded the Macintosh by a year, was the first commercial computer with a GUI, but it retailed for $10,000 while the faster Macintosh debuted at $2495.)


My original 128K Macintosh

Seventy-four days after the introduction of the Macintosh, 50,000 units had been sold. The Mac didn’t exactly fly off the shelves, but it’s impact on computing was profound. And, what’s more, in case you hadn’t noticed, the Macintosh is still around. In fact, earlier this week Apple, who has $28 billion in the bank, reported its first $10 billion revenue month.

Today, the Macintosh is stronger than ever.

This seems an ideal time to head over to key Macintosh system software developer Andy Hertzfeld’s Folklore.org, “Anecdotes about the development of Apple’s original Macintosh computer, and the people who created it.” If you’ve an interest in the genesis story of the Macintosh, it’s wonderful reading.

I will also point readers to a 10-minute Apple video from 1983 that introduces the Macintosh and includes commentary from key members of the Macintosh team. Posted by mac512.com.

As both of my regular readers are likely aware, I have a sizable collection of vintage computers in my own “Byte Cellar” (or basement computer room). I spend considerable time both using and maintaining these units and I love to post photos of the collection to my Flickr account. This being the case, I was recently encouraged by a friend on IRC to answer CNN’s call for Macintosh photos and stories at iReport. I went ahead and posted a few photos and–long story short–ended up live (via phone) on CNN’s Headline News with Chuck Roberts discussing my retro computer collection, here at the 25th birthday of the Mac.

Have a look at the piece, which includes a slideshow with several photos from my collection as well as those of other “Mac heads.”

But, enough about my 15 minutes of fame. This day is about the Macintosh. And I certainly offer a warm wish of Happy Birthday to this technological phenomenon that has played so large a role in the greater portion of my life.

Thanks Steve.

Posted in Macintosh | 5 Comments

Playing Around with Windows 7 Beta

So I installed the Windows 7 beta (build 7000) on my Shuttle XPC this weekend. It’s a box that used to be my media center PC, but due to frequent motherboard failures, I’ve pulled it and have been using it mainly as a retro emulation system running XP. (My main workstation is a Mac Pro running OS X.)

I took a video that shows me fiddling about with the system, just to give a taste of Windows 7 for those who haven’t had a chance to try it out.

To help with estimating performance with this video, the specs of the Shuttle:

  • Shuttle XPC SB86i purchased November 2005
  • Pentium 4 3.2GHz (Hyper Threading support)
  • 1GB PC3200 DDR RAM
  • GeForce 6600 GT on 16-lane PCI Express

I actually like the feel of Windows 7. XP feels pretty antiquated now and Vista, well, you can’t really run Vista, now can you? And performance on this system feels pretty snappy. We’ll see how it looks in the final release.

Posted in Windows | 2 Comments

WANTED: Mockingboard for Apple II

I like to keep the stories interesting here at Byte Cellar. This is a strictly “for fun” site, so there’s a certain freedom I enjoy here as compared to the other sites with which I’m involved. And so I must apologize for using this site, briefly, as a personal soapbox. But use it, I must. Because, you see…

I am in desperate need of a Mockingboard sound card from Sweet Micro Systems for the Apple II.

I recently setup an Apple IIe system in “the Byte Cellar” and am quite eager to hear the sweet six-voice (with two noise channels) sound of the Mockingboard sound card.

If anyone has a suggestion as to where I might find one, please let me know! And thanks.

Posted in Apple II | 12 Comments

A Brick for Some Bytes: My First Hard Drive

The first hard disk I ever owned was a MiniScribe. It was a “hard card” arrangement from some mail order place with a shamrock / Irish themed magazine ad [UPDATE: apparently, Shamrock Computers]. The 30MB drive cost, I think, $350 and was for my Tandy 1000TL. I managed to convince dear old ma’ to order it for me as a Christmas (’88) present. It arrived in early December and had been sitting under the tree for a week when I mentioned how hard it was to wait until Christmas to open that lovely piece of tech porn on a local BBS, The Blues Exchange in Williamsburg, VA.

Shamrock Leprecard magazine advertisement

The SysOp, a guy by the name of John Trindle or “The Bluesman,” laughingly suggested I go ahead and open it, remove the drive, place a brick in its place, close the box, and rewrap the lot. Who could tell I’d gotten the goods early? It was a perfect plan and I set it in motion at once. Less than an hour later I was installing XTree Pro onto my capacious storage device. (And no, mom was never the wiser!)

So the other day I was browsing through a few retro computing photo pools on Flickr when I ran across an image of an old MiniScribe hard disk. This triggered all the above memories and I wondered just whatever happened to MiniScribe. I hadn’t seen a sign of them in years. So I hit Wikipedia and what I found just made me laugh out loud.

It seems the company went bankrupt in 1990 and was subsequently purchased by Maxtor. But the circumstances surrounding the company’s demise are rather bizarre. And particularly amusing to me, given the method of deception I employed in order to gain early access to that lovely Christmas present.

The primary scandal erupted in the final weeks of 1989, when after failing to procure short-term financing, the company executives decided to embark upon a fraudulent course of action to bring in the financing unwittingly from their customers. As each unit sold was tracked via serial numbers and also sat uninspected for some weeks inside warehouses in Singapore awaiting use in production, the decision was made to ship pieces of masonry inside the boxes that would normally contain hard drives. After receiving payment, Miniscribe then planned to issue a recall of all the affected serial numbers and then ship actual hard drive units as replacements, using the money received to meet financial obligations in the short term.

Astoundingly, Miniscribe embarked upon a round of layoffs just before their Christmas shutdown, including several of the employees that were involved in the packaging and shipping of the masonry. These people immediately called the Denver area newspapers, which broke the story during the holiday season. Following immediate investigations in Singapore and in Colorado the fraud was confirmed. Miniscribe lawyers filed for bankruptcy within minutes of the start of business on January 2, 1990.

So there it is. I snuck down to swap in a brick for the real goods when there was a half decent chance that MiniScribe’s execs had already done me the favor!

Posted in Other Platform | 9 Comments

Flight Simulator: The Difference 25 Years Makes

Ever since I first booted up subLOGIC’s Flight Simulator II on my Apple //c back in 1984, I’ve been a flight simulation fan. No mission or point other than to just fly.

Of course, it was a somewhat crude affair back then. Flight Simulator II came on a 140K floppy disk and ran in 64K on the Apple II’s 8-bit 1.02MHz 65C02 processor. With 6 on-screen colors in high-res mode. It wasn’t what you’d call “photorealistic,” but it was fun.

I recently reviewed X-Plane 9 for the iPhone, and this made me realize it had been a while since I spent any real time with a desktop flight simulator. So I went out and picked up Microsoft’s Flight Simulator X for my relatively meager (by current standards) XP box: a Shuttle XPC with a 3.2GHz P4, GeForce 6600 GT, and 1GB of RAM. It comes on two double-layer DVDs and is a 14GB install–the complete app is about 105,000 times larger than the Apple II version.

Flight Simulator X runs very smoothly on the box.

Flight Simulator X is an amazing application. I’ve had great fun flying about since picking it up and it occurred to me that the difference in realism and complexity between Flight Simulator X and Flight Simulator II really illustrates just how far computing technology has come in the last 25 years.

I thought a little comparison video would convey what I’m speaking of to those who’ve never spent any time with Bruce Artwick’s 1983 classic.

Posted in Gaming | 6 Comments