The Apple //c Makes It To The Office

A few months back I mentioned that I had procured a rather clean Apple //c setup to take to the office, mainly as just an interesting bit of decor. Well, after a few months of sitting on the dining room table (much to my wife’s dismay), the system has finally landed on one of my office desks. Though I’ve not used it more than a few minutes since it arrived in its new home, it has turned out to be quite the conversation piece.

At any rate, I’ve taken a photo of the system in its new digs. (Earlier photos found here.) Have a look, why don’t you?

Posted in Apple II | 5 Comments

The Birth of the Apple Lisa

Not long ago I ran across a nice, brief synopsis of the making of the first consumer computer with a graphical user interface, entitled “A History of Apple’s Lisa, 1979-1986”. It’s posted over at Low End Mac’s Orchard, a site that has put together many historicals regarding computing and technology in general. Soon after, I picked up and read Dealers of Lightning : Xerox PARC and the Dawn of the Computer Age, an excellent book which gives an account of the glory days at the Xerox Palo Alto Research Center, from which sprung the technologies that inspired the Apple Lisa and upon which it was largely based. Andy Hertzfeld’s Folklore.org has an excellent, similar account entitled “On Xerox, Apple and Progress”. Well worth reading, all.

All of these texts have had me thinking about those early days quite a bit, lately. It must have been incredible to have worked amidst such new and revolutionary technology, actualy pushing the bleeding edge of computing at every step.

Very soon it will be clear why I wanted to go ahead and get this post out the door….

NOTE: This post has been modified to reflect that the story’s original source, Braeburn, a website run by Tom Hormby, has apparently become a part of Low End Mac known as Orchard.

UPDATE: Have a look at Guidebook’s Spotlight on Apple Lisa for lots of additional information. After all, it pays to know your roots….

Posted in Just Rambling | 2 Comments

“The coolest watch in history”

That’s what Wil Wheaton calls it.

I think because I didn’t ever warm up to the role of Wesley in ST:TNG, I was never a huge Wil Wheaton fan. I mean, Stand By Me is a great film, and he did work for NewTek—and that’s all good. But what I mean is, I never spent any time at his rather popular blog. For some reason I hit it the other day, my second time ever visiting it, and I found something great. (And it’s really kind of interestng. I should read one of his books. I really will.)

He made mention of going on a search for “the coolest watch in history,” in a post about something else all together. And that’s how I found it. The Fossil Atari: Asteroids watch. A limited run of only 5000 were produced, only 2000 of which are being offered in the U.S., as I understand it.

Mine arrived yesterday. It is a thing of beauty and wonder.

(And no, you can’t actually play Asteroids on it. I thought maybe you could. With the knobs and whatnot, but no.)

Posted in Just Rambling | 2 Comments

The Future of Retro Gamer in Doubt

On Monday, August 22nd, the British publishing house Live Publishing went into administration, leaving the future of the excellent Retro Gamer magazine, as well as its other publications including the also retro-geared PC Action Emulate!, in much doubt. First published in January 2004, the now-monthly Retro Gamer is devoted entirely to the topic of retro computing with an emphasis on gaming and a slant towards the British home computer scene of days past (Spectrum, Amstrad, Oric, etc). Each magazine came with a cover CD full of old vintage game “ROMs,” emulators, game remakes, etc.

I had a nice, personal encounter with Retro Gamer as described in my past post, Retro Gamer Made Me Famous…”

The likely demise of this magazine is a sad thing indeed to any retro computing enthusiast that was lucky enough to have been aware of its short and wonderful existence. Let us hope that by some fortuitous twist of fate, the magazine will live on in one form or another.

For more information / discussion on this news see various news and forum links.

Posted in Multi-Platform | 2 Comments

Quite a Memory

I just finished reading the excellent Dealers of Lightning : Xerox PARC and the Dawn of the Computer Age by Michael Hiltzik. It’s a book that gives the inside scoop on the goings-on at the XEROX Palo Alto Research Center (PARC) in it’s early days, the 1970’s. One of the things one comes away with after reading this book is just how expensive memory was way back when. The price of memory had a shaping effect on most inventions that came out of the talented group at PARC.

This got me to thinking about the 32K memory expansion board I talked my parents into getting me for my TI-99/4A‘s Peripheral Expansion Box [more info at MainByte here]. I got it in 1983 and I recall it cost $299. For 32K. (Kilobytes, not megabytes.) My current main computer, a Power Mac dual G5 2.5GHz, has 2.5GB of RAM. That’s 80,000 times more memory than the memory expansion board I had for my TI. That 2.5 GB cost me maybe $400. I did the math and discovered that if the G5’s 2.5GB of RAM were purchased in 1983, the cost would have been $23,920,000.

Talk about technology becoming more affordable….

UPDATE 11/13/2008: My Mac Pro and MacBook both have 4GB of memory. That much memory would’ve gone for $39,191,000 in 1984.

UPDATE 4/23/2009: I just ordered and additional 4GB of RAM for my Mac Pro, which will take it to 8GB total. Back in 1984, that much memory would have cost $78,382,000. Adjusted for inflation, that’s $162,668,000 in 2009 dollars.

UPDATE 4/27/2009: Ok, due to some bank access issues with FB-DIMMs, in order to run optimally, I had to grab a second 4GB upgrade, taking me to 12GB total in the machine with all 4 banks (all 8 slots) filled. In 1984 this would have cost $117,573,000. Adjusted for inflation, that’s $244,002,000.

UPDATE 1/16/2013: The memory in my main workstation climbs on! A year ago, I replaced my rev 1 Mac Pro with a “mid-2011” iMac, which I configured with 16GB of RAM (not to mention 2GB of RAM hanging off the GPU). In 1984, 16GB of RAM would have cost $156,764,000. Adjusted for inflation, that’s $346,410,720.

UPDATE 6/6/2017: I’ve made some space on the desk next to the aforementioned iMac (which is still going strong) for a high-end gaming PC that I built to play No Man’s Sky. It’s a Windows 10 machine with a 4GHz Core i7-6700K and an Nvidia GTX 1080 graphics board. The system has 16GB of DDR4 3200 RAM and the video card has 8GB of GDDR5X RAM onboard. The 24GB of total RAM in this system is 786,432 times as much memory as I added to that TI way back when and, if purchased in 1983, would have cost $235,143,168. Adjusted for inflation, that’s $585,422,403 in today’s money. And, the slower of these two RAM types — the DDR4 3200 — peaks at 25,600MB/second, so it’s a bit faster than that 32K of TI expansion RAM, as well.

UPDATE 8/20/2020: Since the last update the aforementioned gaming PC has been upgraded to 32GB of DDR4 system RAM and the graphics card has been replaced with a GTX 1080Ti with 11GB of GDDR5X RAM. That is 1,409,024 times as much memory as that 32K TI upgrade from 1983. Back then, this amount of RAM would have cost $313,524,224. Adjusted for inflation that would be $815,606,827 today.

Posted in Just Rambling | 13 Comments

From the Trenches: The Great Christmas ’84 Apple //c vs. IBM PCjr Battle

I fondly remember my first Apple //c. I got it in early 1984, soon after its debut and, to me, it was quite a step up from my first computer, a TI-99/4A (though in several ways the //c was less advanced, but that’s another story…). Shortly after the //c hit hit market, IBM rolled out the PCjr, a “homier,” low-end version of the standard IBM PC aimed at stealing away some of the popular //c’s thunder. Though the PCjr was not a particular success, the battle was heated and never more so than during the 1984 Christmas season.

I recently stumbled across a great find, entitled “Christmas 1984: The Great Apple //c vs. PCjr Battle,” posted by Charles Eicher over at his blog, Disinfotainment. Charles was a salesman at a ComputerLand (a large business computer retail chain popular in the 80s) in LA during the //c vs. PCjr showdown at the end of 1984 and his story provides a gripping account of the holiday retail battle and his own personal role in helping IBM open their eyes and see the error of their marketing ways.

Spending his 70-80 hour work weeks pushing machines out the door, Charles picked up various techniques for increasing his sales and taking advantage of the sales person incentive program that Apple offered as a means of sweetening the pot for sales people. After winning Apple’s top sales prize of an Apple //c and a cash bonus several times over by early December, it became clear that he was an expert at moving these machines. In response to frequent requests for advice from other ComputerLand employees, Charles put together a colorfully written, five-page document on how to master the art of moving the Apple //c. That document is now available on Charles’ blog as a PDF file.

This really is a unique glimpse at a time when the home computer was becoming a fairly standard fixture in households across America. It’s great that Charles has preserved this info and shared it on the web. Well worth a read.

I was particularly pleased to find this article, having just procured a rather great condition Apple //c system to relive, in part, the good old days of that memorable first //c.

Posted in Apple II, Multi-Platform | 5 Comments

HP Fires Alan Kay

HP has been doing some “house cleaning” of late and it seems that among the casualties is Silicon Valley legend Alan Kay who was part of HP’s Advanced Software Research team, one of four research projects that HP cut in an effort to reduce its workforce by 14,500 employees.

Alan Kay is known for his work at the Xerox Palo Alto Research Center (PARC), from which sprang many landmark innovations such as: the world’s first personal computer (the Alto), the graphical user interface (GUI), the mouse, Ethernet, the laser printer, object oriented programming, and many others. A winner of the Turing Award, Kay created the first object oriented programming language, Smalltalk, conceived of the Dynabook concept which is the basis for the laptop/tablet computer of today, and is widely considered to be the father of the graphical user interface.

As a co-worker said to me today, regarding this move, “Guess they decided that Dell is their true competitor for research.” Sadly, it would seem so.

FYI: The next book on my list is Dealers of Lightning by Michael Hiltzik, an account of the glory days at Xerox PARC.

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Sorting The Magazines

I have a lot of computer magazines. Magazines old and new. From early 80s Creative Computing to present day CPU. I’ve been pretty good about keeping the vintage mags organized, but the present day mags have been strewn about the house and I know that in 10-15 years I will really lament any that have gotten lost. So I’ve decided to shelf them all and keep them neat and tidy. In the process of sorting, I noticed that most of my computer room floor was overtaken with magazines.

It seemed a great time for a picture.

2013 Update: I’ve been poring over my Pen Computing magazine collection of late, so I thought I’d slot in a photo I took, right here. Pen Computing was the go-to periodical for handheld computing at the time. I eagerly awaited the next issue over the years, while using the PalmPilot, Apple Newtons, the Philips Velo and Nino, Psion Series 5MX, and others.

Posted in Handhelds, Just Rambling | 2 Comments

SGI Faces Bankruptcy

After 23 years as a leading high performance workstations / visualization leader, it seems that Silicon Graphics, or SGI, is in dire straits. After releasing fiscal fourth quarter results reporting a $15-$18 million operating loss, the company’s stock took a dive well into the “penny stock” territory. The company is currently examining its options in an attempt to stay afloat.

SGI was founded in 1981 by Jim Clark to bring to market his specialized hardware and software technologies that provided accelerated visualization of 3D images. In the years since, SGI’s workstations have represented the utmost in visualization computing power. Originally based on the Motorola 68K processor series, SGI’s workstations moved to a series of RISC processors made by MIPS Technologies, then a wholly owned subsidiary of SGI who also provided the CPU power behind consumer devices such as the Playstation (PSOne and PS2), Nintendo 64, and many, early PDAs. In the mid 90’s SGI migrated their workstations to the Intel Itanium processor and spun MIPS off entirely. Among the more notable software technologies that emerged over the years are IRIX, SGI’s UNIX System-V based operating system that runs on the workstations, and the OpenGL 3D API, which was heavily driven by SGI.

In recent years, the readily available, inexpensive, high power computer hardware from other vendors (Apple, standard PC makers, etc.) has encroached mightily into what was once niche, SGI-owned territory, forcing the company to expand in other directions such as storage and superclusters. (NASA’s Columbia supercomputer, currently the most powerful computer in the world, is capable of 42.7 trillion operations per second and is built from SGI Altix sysems, driven by 10,240 Itanium 2 processors.) Sadly, it has been a downhill slide in a hostile market for SGI since the mid 90s.

I have long admired SGI hardware, having my first exposure to it working at a defense contractor associated with NASA-Langley known as Vigyan back in 1993, where I played with an Iris and an Indigo 2. LAter, my college IT lab was stocked with, among other machines, SGI Indys. I finally could hold off no longer and grabbed my own SGI system, an O2 workstation with an SGI 1600SW screen, thanks to eBay. (Mentioned in a recent ByteCellar posting.)

Many are those who would mourn the passing of technology giant SGI.

Posted in SGI, UNIX | Leave a comment

My “New” Apple //c Setup

The Apple //c was my first Apple computer, purchased back in 1984 to replace my fading TI-99/4A (the first computer I ever owned). It was a very slick machine, basically a slotless enhanced Apple IIe with most of the ports you could wish for built in. It was a striking system to look at; the word “sexy” was frequently used to describe its appearance. Apple contracted industrial design firm Frog Design to design the enclosure of the //c and its accompanying 9″ monochrome screen. The Apple //c represents such a friendly and stylish design that it was the obvious choice when looking for an image to place into the ByteCellar logo at the top of the page.

I was very fond of my //c and spent countless hours in front of it before ultimately replacing it with an Amiga 1000 in late 1985. I don’t believe any Apple II I’ve owned since was as elegant, and the idea of one day putting another //c system together has long played in the back of my mind, but I could never justify it as I have an Apple IIgs that contains all of the functionality of the //c and then some. Also, there’s really no space in my computer room for two machines with the same capabilities. It was several weeks ago, walking down the halls of my office building, that I found a route to having a //c to play with. As I was passing by this corner office, I noticed the guy working there had several antique typewriters setup “on display” to add to his office decor. If an antique typewriter, why not a //c?

So after some careful eBay digging, I found an Apple //c in excellent condition in its original box with all original manuals and disks, a //c monitor in its original box that looks like it has never been taken out, with plastic as white as the driven snow, and finally a perfectly clean //c monitor stand to complete the system. A few foam peanuts later and voila! As close to a perfect //c setup as I could ever hope to have, here 21 years after its debut. Shortly it will sit behind me on my office desk, looking out over the streets of Washington D.C.

Have a look at photos taken during the initial unboxing and setup.

UPDATE: As per this more recent thread, the //c is now in situ and a rather impressive pic of it, if I do say so myself, can be seen here.

Posted in Apple II | 6 Comments