- Hack A Day: A Handy Guide to the Humble BBS
- Boing Boing: No Man's Sky as a Commodore Amiga slideshow
- VG24/7: Sean Murray impressed by No Man’s Sky on Amiga computer
- Hack A Day: BBSing with the ESP8266
- Retro Gamer mag: On Being Featured in Retro Gamer’s “Collector’s Corner”
- Polygon: Meet the guy who spent over $4,000 on No Man’s Sky
- NewEgg- HardBoiled: The Science Behind 3 Inspiring PC Battlestations [Archive]
- PC Mag: 7 Amazing Vintage Computer Collections
- CNN HLN: Inside the 'Byte Cellar': 30 years with Apple [Archive]
- Forbes: Steve Jobs In The Flesh
- Lifehacker: The Byte Cellar: A Geeked-Out Ode to Computers and Video Games
- Engadget: Blake Patterson's Byte Cellar: the ultimate man cave for aspiring geeks
- PC World: The Byte Cellar Is the Ultimate Geek Dream Den
- Gadget Review: The “Byte Cellar” Contains 122 Video Game Machines [Archive]
- The Games Shed: Retro Gaming Collections – Blake Patterson – The Retro Story Guy [Archive]
- Apartment Therapy: Blake's Byte Cellar Workstation With 4 Different Monitors [Archive]
- CNN (video): Apple's Mac Turns 25
- Engadget: Apple IIc as a Serial terminal to a Mac Mini
- Newton Poetry: Profile: Blake Patterson of ‘Touch Arcade’
- TUAW: Flickr Find: Digital Steve Jobs on a bookshelf [Archive]
- Cult of Mac: Steve Jobs left an imprint on tech and the skin of some devoted fans
Tag Archives: graphics
A Colorful “Peek” at the Graphics Performance of the Apple II
This week Apple held a special event in which it announced a variety of new hardware and services, chief among them being a new model in the Macintosh lineup, the Mac Studio powered by the equally new 20-core M1 Ultra … Continue reading
Ray Tracing Is No New Thing
In the world of modern PC graphics hardware, all the buzz right now is about a rendering technique call ray tracing. This is mainly due to the release of Nvidia’s RTX development platform and Microsoft announcing its compatible DirectX Raytracing (DXR) … Continue reading
A Unique Work of Art for My Office in D.C.
Just a quick post to share a recent addition to my office (full disclosure: it’s a cubicle) at my workplace in Washington D.C., a framed plotter print — artwork created by Paul Rickards. For quite a while now I’ve been … Continue reading
Bmp2DHGR Revisited: A Slideshow Running on Real Metal
Last month I published a post about Bill Buckels’ Bmp2DHGR, a command-line utility for modern systems that converts high-color source images into Apple II graphics files supporting every graphics mode of the 128K Apple IIe and //c. The most interesting … Continue reading
Bmp2DHR: The Best Apple II Graphics You’ll See This Week [UPDATED]
I brought home my first Apple IIgs in the fall of 1987. That was year that CompuServe released the initial GIF specification (along with clarification that the “G” is soft). Up until then, the graphics files worth looking at existed … Continue reading
Glowing Pixels Replace Swirls of Paint at the Smithsonian
This past weekend, my daughter and I attended an exhibit at the Smithsonian American Art Museum in Washington, D.C. that no gamer or pixel artist in the region will want to miss. The Art of Video Games exlores the 40 … Continue reading